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[Lua]Создаем свой сундук


Go-piratia

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Пример сундука с аппарелями

function zodiac_aries ( role , Item )
	 local Item_CanGet = GetChaFreeBagGridNum ( role )
	 if Item_CanGet < 4 then
		SystemNotice(role ,"To open a Aries Apparel Chest requires at least 4 empty inventory slots")
		UseItemFailed ( role )
		return
	end
	local cha_type = GetChaTypeID ( role ) -- GetRace
	if cha_type == 1 then --Lance
	       GiveItem ( role , 0 , 5341  , 1 , 4 )
	       GiveItem ( role , 0 , 5342  , 1 , 4 )
	       GiveItem ( role , 0 , 5343  , 1 , 4 )
	elseif cha_type == 2 then -- Carsise
	       GiveItem ( role , 0 , 5345  , 1 , 4 )
	       GiveItem ( role , 0 , 5346  , 1 , 4 )
	       GiveItem ( role , 0 , 5347  , 1 , 4 )
	elseif cha_type == 3  then --Phyllis
	       GiveItem ( role , 0 , 5349  , 1 , 4 )
	       GiveItem ( role , 0 , 5350  , 1 , 4 )
	       GiveItem ( role , 0 , 5351  , 1 , 4 )
	elseif cha_type == 4  then --Ami
	       GiveItem ( role , 0 , 5352  , 1 , 4 )
	       GiveItem ( role , 0 , 5353  , 1 , 4 )
	       GiveItem ( role , 0 , 5354  , 1 , 4 )
	       GiveItem ( role , 0 , 5355  , 1 , 4 )
	end
end

 

Пример сундука с случайной наградой


function Random_Item ( role , Item )
	 local Item_CanGet = GetChaFreeBagGridNum ( role )
	 if Item_CanGet < 1 then
		SystemNotice(role ,"To open a Random Chest requires at least 1 empty inventory slots")
		UseItemFailed ( role )
		return
	end

	local rand = math.random(1,3)

	if rand == 1 then 
		GiveItem ( role , 0 , 7555 , 1 , 4)
	end
	
	if rand == 2 then
		GiveItem ( role , 0 , 7556 , 1 , 4)
	end
	
	if rand == 3 then
		GiveItem ( role , 0 , 7557 , 1 , 4)
	end
end

 

Более интересный пример создания сундука с случайной наградой

function ItemUse_RandomItemChest ( role , Item )        ---------- Random item chest
    local Cha_Boat = GetCtrlBoat ( role )
    if Cha_Boat ~=  nil then
        SystemNotice( role , "Cannot use while sailing" )
        UseItemFailed ( role )
        return
    end
  
    local Item_CanGet = GetChaFreeBagGridNum ( role )
    if Item_CanGet < 2 then
        SystemNotice(role ,"You don't have enough slots")
        UseItemFailed ( role )
        return
    end
  
	-- Giving random item's when opening Chest, list them below
	local Item = {}
		Item[1] = 2792 -- Flash Bomb Lv5
		Item[2] = 2794 -- Soul Detector Lv5
		Item[3] = 1860 -- Blessed Potion
 
	-- The range is (1,3) at the moment, if you add more like 10 item, make it (1,10) so counts random for that and so on
	local i = math.random(1,Item.n) -- <-- range for the above item
	GiveItem(role,0,Item[i],1,4)
end

 

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